Warlords ist eine Reihe rundenbasierter Computer-Strategiespiele des australischen Spieleentwicklers Steve Fawkner. Fawkner entwarf die Serie während. Warlords [engl. Kriegsherren] werden Akteure genannt, die unmittelbar vom Krieg profitieren. Da Krieg für viele von ihnen eine existenzielle Lebensgrundlage. Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils.
The Division 2 - Die Warlords von New YorkWarlords [engl. Kriegsherren] werden Akteure genannt, die unmittelbar vom Krieg profitieren. Da Krieg für viele von ihnen eine existenzielle Lebensgrundlage. Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils kontrolliert oder ein begrenztes Gebiet beherrscht, das der Staatsgewalt entglitten ist. 15 Jahre Einsatz in AfghanistanWarlords mit westlichem Segen. Von Emran Feroz. Podcast abonnieren. Ein Gebäude, das bei einem Gefecht.
Warlords Inhaltsverzeichnis VideoThe Cannibal Warlords of Liberia (Full Documentary)
Diese Situation tritt oft im Zusammenhang mit Bürgerkriegen auf. Auch ein Machtvakuum, etwa nach einem Putsch , einer Kriegsniederlage oder dem Abzug von Besatzungstruppen, kann Bedingungen schaffen, unter denen Warlords möglich werden.
Guomindang als Gouverneure mehr oder weniger selbständig und mit eigener Hausmacht über Provinzen oder Teilgebiete Chinas herrschten.
Als eigentliche Periode der Warlords gelten die Jahre — Derjenige Warlord, der Peking dominierte, stellte somit auch die Zentralregierung.
Mit dem Nordfeldzug der Guomindang einigte Chiang Kai-shek das Land zwar formell unter der neuen nationalchinesischen Regierung in Nanjing.
Faktisch wechselten aber viele Warlords einfach die Seiten anstatt wirklich militärisch besiegt zu werden.
Bis zu Beginn des Zweiten Japanisch-Chinesischen Krieges gelang es der Nationalregierung nur begrenzt, die lokalen Machthaber unter Kontrolle zu bringen.
Diese reagierten auf derartige Versuche immer wieder mit Aufständen. Über die Missionskarte liegen verteilt üblicherweise mehrere Burgen, die Ausgangspunkt für die Einheitenproduktion sind und die es zu erobern gilt.
Jede Burg kann eine Einheit zur selben Zeit ausbilden, die Ausbildungsdauer in Runden ist dabei meist abhängig von Typ und Stärke der auszubildenden Einheit.
Allerdings ist die Auswahl der verfügbaren Einheitentypen begrenzt und variiert von Festung zu Festung.
Teil des Spiels ist daher auch die Organisation der Einheitenproduktion. Der Spieler kann das Produktionsportfolio modifizieren oder Einheiten aus weit im Hinterland liegenden Burgen automatisch an die Frontlinie versetzen lassen.
Dieses wird in der Regel durch die eroberten Burgen eingenommen, die pro Runde eine bestimmte Goldsumme erwirtschaften. Zu den Standard-Einheitentypen kommen sogenannte Helden, die einen zweiten zentralen Spielaspekt der Serie darstellen und alternative Aktionsmöglichkeiten bieten.
In such decentralized states, particularly those where armed groups challenge national sovereignty , warlords can serve as useful allies of a central government that is unable to establish a monopoly over the use of force within its national territory.
As political scientist Dr. Ariel Hernandez documented, one example is the Philippines , where successive presidential administrations—at least since Ferdinand Marcos secured power in —have "franchised violence to regional warlords" to counter the inroads of communist insurgents , Islamic rebels and organized criminal gangs.
This has led to the formation of at least 93 "Partisan Armed Groups", armed militias loyal to regional warlords who, in exchange for their loyalty and willingness to use their private armies to quell the threats from these opposition groups, are granted a degree of autonomy within designated regions, the exclusive right to use violence and the right "to profit from the 'economy of violence' that they establish in their own areas".
Warlordism in Afghanistan—another state where the central government is unable to extend political, military or bureaucratic control over large swaths of territories outside the capital—functions cooperatively within the framework of the state, at times.
The warlords, with their established militias, are able to maintain a monopoly of violence within certain territories. They form coalitions with competing warlords and local tribal leaders to present the central government with a challenge, and often the state will bargain to gain access to resources or " rent ", loyalty from the warlord and peace in the region.
In exchange for peaceful coexistence, the warlord coalitions are granted special status and privileges, including the right to maintain de facto political rule within the agreed-upon territory, exert force to retain their monopoly over violence and extract rent and resources.
In the case of Afghanistan, the state-warlord bargaining sometimes extends beyond these informal accords and elevates to the status of political clientelism , in which the warlords are appointed to formal government positions, such as regional governor; a title which provides them political legitimacy.
It has been shown that during the state-warlord bargaining phase, warlords in Afghanistan have a high motivation to prolong war to create political instability, expose weakness of the central state, prompt regional criticism against the government and continue economic extraction.
In his study of warlordism in Georgia and Tajikistan , political scientist Jesse Driscoll emphasizes how the collapse of the Soviet Union precipitated the entification of militant, independence-seeking nationalist movements within the republics —particularly within the Central Asian and Caucasus regions—resulting in armed conflict and civil war.
Many strongmen warlords had previously served in the Soviet military , police units or intelligence services and had experience operating within highly organized bureaucracies.
These warlords formed well-structured militias that not only established political and economic control over territories, but institutionalized bureaucracies to establish and maintain their monopolies over violence and rent and "incentivizing the behavior of citizens within a particular geographical space".
A truce was reached without any disarmament of militias; instead, the warlord coalitions reached a non-violent "order producing equilibrium",  and eventually agreed upon a warlord-friendly civilian figurehead to assume head-of-state duties to demonstrate the legitimacy as a sovereign state to the rest of the world.
This opened up Georgia and Tajikistan as states eligible to receive international aid , which thereafter became a major source of " rent " for the warlords, providing them with resources to increase their power and influence over these societies.
As Driscoll observed, the "warlords colluded to create a state". One political theory, pioneered by American economist Mancur Olson , posits that warlords can function as stationary bandits.
In some African states, warlord politics can be a product of endowment-rich, extractable resources. Some nations, including Liberia and Sierra Leone, have had stationary bandits who use extraction of resources such as diamonds, cobalt and timber " conflict resources " in order to increase their political power.
They often enforce their right to these resources by claiming to be protecting the people. The result is a political system in which a dominant coalition of warlords strips and distributes valuable assets in exchange for bureaucratic services and security from foreign firms.
Stationary bandits can amass power because of their economic connections with foreign firms. Oftentimes warlords will exert violence on a particular region in order to gain control.
Once in control, these warlords can expropriate the property or resources from the people and land and redistribute the riches in exchange for monetary value.
When people live in a particular region dominated by a warlord, they can choose to flee or live within the political structure the warlords have created.
If the warlords provide protection against external threats of violence, the people will be likely to stay and continue living and working in that region, even though they are being extorted.
The trade-off becomes protection for extraction, and this political framework is common in periphery regions of countries which do not have a strong central government.
Modern-day Afghanistan is a multiethnic, multilingual country inhabited by distinct and often competing tribal societies, with its national borders were defined only following the Treaty of Rawalpindi of , signed between the United Kingdom and the Emirate of Afghanistan.
Afghanistan briefly was a democratic state until a coup , which resulted in the April Revolution of Historically, power in Afghanistan has been decentralized and governance delegated locally to ethnic tribal leadership.
Tribal leaders often act as local warlords, representing either a tribal confederacy, a tribal kinship group or a smaller tribal lineage grouping, and are expected to provide security , justice and social services to their respective "constituencies".
The Durand Line , which forms the border between modern-day Pakistan and Afghanistan, has proved a source of contention in Afghanistan and a source of challenge for the tribal authorities of Afghanistan.
The line, which was negotiated between British diplomat and civil servant Mortimer Durand and Afghan Emir Abdur Khan , was a political boundary drawn in which clearly defined and demarcated the border between Afghanistan and the British Raj.
Afghanistan unilaterally disputes the legitimacy of the border. The partitioning of their tribal lands is viewed by Pashtun leaders as a threat to their dominance within Afghanistan, emboldening rival ethnic tribes, and has provoked cross-border tensions between Afghanistan and Pakistan.
Although the United States and its coalition allies have expended a considerable amount of time, effort and resources attempting to foment the centralization of government and consolidation of power in the state with its seat of power in Kabul ,     tribal warlords continue to maintain political influence and power throughout the country outside of Kabul.
While most warlords have power vested in them through traditional tribal customs, some hold formal regional government positions, but in both cases cooperation with the central government remains voluntary and reliant on incentives.
Warlordism was widespread in Civil War-era Russia — Many territories were not under the control of either the Red government in Petrograd later in Moscow or the White governments in Omsk and Rostov.
These territories were controlled by warlords of various political colors. The Cossack ataman Semyonov held territories in the Transbaikalia region, and the Bloody Baron Ungern von Sternberg was the dictator of Mongolia for a short time.
The plot of the main campaign continued where the previous game had left off. By the time of Warlords III games' releases the real-time strategy game genre was in full-swing, so there was less of a market for turn-based games.
The oncoming rush of first person shooters and first generation MMORPGs also didn't help the popularity of the series.
The turn-based strategy genre in general would take a hit during this period. Warlords IV , released in ,  used pre-rendered 3D sprites for its unit and city graphics and particle graphics for various effects.
Despite this, the game had an overall 2D look to it. The game flow was dramatically simplified. Diplomacy played virtually no role in the game, and micromanagement of units was scaled-down to a great extent.
Rather than having multiple units battling it out at once, combat is one-on-one: the players could choose which units they wished to send into battle, one after another in the stack.
The units with ranged attack capabilities get involved in every round in the battle regardless of active unit though. In warfare, the cities no longer added a fixed amount to the fighting values of the defenders, but rather fired random archery shots between the defenders' strikes.
Although heroes were still obtainable in the usual way, it was now possible to routinely produce them in the top level castles as well.
The city upgrades became more important, as the level of city determines the range of units it can produce. The races in game became predefined: knights , empire , elves , dark elves , dwarves , dragons , undead , demons , orcs and ogres.
Each of these races had its traits, giving it advantages and disadvantages regarding the race of the opposing player. Each player had a certain favored race, and the pace of production of units belonging to other races depended on the interracial relations.
The player's character in this game was personified as a special unit which only involved in battles over the capital city and could not move around the map.
The defeat of the warlord led to defeat of the player, so that all possessed cities became neutral. Traits the player picked at the time of warlord creation gave the warlord some benefits and limitations in the game.
The warlord character could be reused in other campaigns. Warlords Battlecry is a real-time strategy computer game released in July for Microsoft Windows.
The game spawned several sequels. Unlike the original game the remake featured several multiple language support with several localizations available.
This version implements artifacts, production vectoring and more powerful AI. FreeLords intends to be a turn-based strategy game like the original Warlords.
The development began with removal of features not found in the original game. Identification and implementation of missing Warlords II functionality followed.
Warbarons can be played for free within a web-browser. Being web-based makes it easier to find human opponents to play with. Development was started in by Mattias Carlstrom and Jonte Rydberg, initially not intended to be a Warlords clone.
However, with help from members of the Warlords' player community, the game developed many striking similarities: map with square tiles, stacks of up to 8 units, the entire combat system, ruins, cities, temples, heroes, allies, etc.
Notable differences to Warlords are: the level system for heroes similar to Warlords III, but differing skills and classes ; the absence of hero quests sages just improve hero abilities and that ships for water movement are not built, but instantly bought instead.
As of September , Warbarons  is fully playable online and still actively maintained and improved by its original developers.Warlords: Epic Conflict, a free online Strategy game brought to you by Armor Games. The spectre of war is returning to Beneril Conduct huge battles and sieges with loads of soldiers. Upgrade your army buying different unit types, improving armour, damage etc, and also your races unique special Power. Conquer the land to win the game. "Warlords 2: Rise of Demons" is a fantasy strategy battle game and is the sequel to the highly popular "Warlords: Call to Arms". Choose one of 8 races to conquer each territory in the the land of Beneril. Warlords ruled various parts of the country following the death of Yuan Shikai (–), who had served as the first president of the Republic of China from to Yuan’s power had come from his position as head of the Beiyang Army, which was the only major modern military force in China at the time. Warlords, a free online Strategy game brought to you by Armor Games. Choose your race and command your army through 25 epic battles to conquer the land. Upgrade and buy extra unit types for your army between levels. Upwards of 50 animated soldiers can be fighting on screen at once!. Warlords: Call to Arms is a free tower defense. Wage a war of territorial control in this real time strategy game. Pick your faction, select your units, and then commence your campaign of territorial domination. Each mission you complete successfully will give you gold that you can use to upgrade your units or buy additional ones. Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils kontrolliert oder ein begrenztes Gebiet beherrscht, das der Staatsgewalt entglitten ist. Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils. Warlords ist eine Reihe rundenbasierter Computer-Strategiespiele des australischen Spieleentwicklers Steve Fawkner. Fawkner entwarf die Serie während. „Warlords“ treten dort auf, wo der Staat keine Sicherheit bietet, bezie- hungsweise erfüllen einen Bedarf an Sicherheit. Es ist kein Wunder, dass in Afghanistan.
CasinoCruise Casino 5 Euro Einzahlung vollgepackt mit groГzГgigen PrГmien und Aktionen. - InhaltsverzeichnisSo weit, so bekannt. Zum Weilerswist Das frieden-fragen Team wird sie so schnell wie möglich beantworten. Mehr This can be viewed as "cooperative warlord politics". Retrieved 13 February Anocracy Caudillo Despotism Feud Kyriarchy. Jede Burg kann eine Einheit zur selben Zeit ausbilden, die Ausbildungsdauer in Runden ist dabei meist abhängig von Typ und Stärke der auszubildenden Einheit. Main article: Warlords II. While there is a possibility to attack another player without prior negotiations, such behavior may be followed by unilateral declaration of war by all other players on a violator. Diese reagierten auf derartige Versuche immer wieder mit Aufständen. The Diplomat. The trade-off becomes protection for extraction, and this political framework is common All Slots Casino Login periphery regions Warlords countries which Spin Login not have Casino Berlin strong central government. In both Paris Manu there is an inherent inefficiency in the model, as "resources are wasted on unproductive arming and fighting. Zu den Standard-Einheitentypen kommen sogenannte Helden, die einen zweiten zentralen Spielaspekt der Serie darstellen und alternative Aktionsmöglichkeiten bieten. This section needs additional citations for verification.